unreal.PCGAttributeSelectSettings

class unreal.PCGAttributeSelectSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Take all the entries/points from the input and perform a select operation on the given attribute/property on the given axis (if the attribute/property is a vector) and output the result into a ParamData. It will also output the selected point if the input is a PointData.

Only support vector attributes and scalar attributes.

CustomAxis is overridable.

In case of the median operation, and the number of elements is even, we arbitrarily chose a point (Index = Num / 2)

If the OutputAttributeName is None, we will use InputSource.GetName().

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAttributeSelectElement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (PCGAttributeSelectAxis): [Read-Write]

  • category (Text): [Read-Write]

  • custom_axis (Vector4): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • filter_on_tags (Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • input_source (PCGAttributePropertySelector): [Read-Write]

  • operation (PCGAttributeSelectOperation): [Read-Write]

  • output_attribute_name (Name): [Read-Write]

  • pass_through_filtered_out_inputs (bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • seed (int32): [Read-Write]

  • tags_applied_on_output (Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging node

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property axis: PCGAttributeSelectAxis

[Read-Write]

Type:

(PCGAttributeSelectAxis)

property custom_axis: Vector4

[Read-Write]

Type:

(Vector4)

property input_source: PCGAttributePropertySelector

[Read-Write]

Type:

(PCGAttributePropertySelector)

property operation: PCGAttributeSelectOperation

[Read-Write]

Type:

(PCGAttributeSelectOperation)

property output_attribute_name: Name

[Read-Write]

Type:

(Name)