unreal.PCGDataFunctionLibrary
¶
- class unreal.PCGDataFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
PCGData Function Library
C++ Source:
Plugin: PCG
Module: PCG
File: PCGData.h
- classmethod get_all_settings(collection) Array[PCGTaggedData] ¶
Get All Settings
- Parameters:
collection (PCGDataCollection) –
- Return type:
- classmethod get_inputs(collection) Array[PCGTaggedData] ¶
Blueprint methods to support interaction with FPCGDataCollection
- Parameters:
collection (PCGDataCollection) –
- Return type:
- classmethod get_inputs_by_pin(collection, pin_label) Array[PCGTaggedData] ¶
Get Inputs by Pin
- Parameters:
collection (PCGDataCollection) –
pin_label (Name) –
- Return type:
- classmethod get_params(collection) Array[PCGTaggedData] ¶
Get Params
- Parameters:
collection (PCGDataCollection) –
- Return type:
- classmethod get_params_by_pin(collection, pin_label) Array[PCGTaggedData] ¶
Get Params by Pin
- Parameters:
collection (PCGDataCollection) –
pin_label (Name) –
- Return type:
- classmethod get_tagged_inputs(collection, tag) Array[PCGTaggedData] ¶
Get Tagged Inputs
- Parameters:
collection (PCGDataCollection) –
tag (str) –
- Return type:
- classmethod get_tagged_params(collection, tag) Array[PCGTaggedData] ¶
Get Tagged Params
- Parameters:
collection (PCGDataCollection) –
tag (str) –
- Return type: