unreal.PCGLandscapeCache

class unreal.PCGLandscapeCache(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

PCGLandscape Cache

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGLandscapeCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cached_layer_names (Set[Name]): [Read-Only] TODO: separate by landscape