unreal.PCGLandscapeData
¶
- class unreal.PCGLandscapeData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSurfaceData
Landscape data access abstraction for PCG. Supports multi-landscape access, but it assumes that they are not overlapping.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGLandscapeData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points
(bool): [Read-Write]landscapes
(Array[LandscapeProxy]): [Read-Write] TODO: add on property changed to clear cached data. This is used to populate the LandscapeInfos array.metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedtarget_actor
(Actor): [Read-Write]transform
(Transform): [Read-Only]