unreal.PCGManagedActors
¶
- class unreal.PCGManagedActors(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGManagedResource
PCGManaged Actors
C++ Source:
Plugin: PCG
Module: PCG
File: PCGManagedResource.h
Editor Properties: (see get_editor_property/set_editor_property)
crc
(PCGCrc): [Read-Only]generated_actors
(Set[Actor]): [Read-Write]is_marked_unused
(bool): [Read-Only]