unreal.PCGManagedActors

class unreal.PCGManagedActors(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGManagedResource

PCGManaged Actors

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGManagedResource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • crc (PCGCrc): [Read-Only]

  • generated_actors (Set[Actor]): [Read-Write]

  • is_marked_unused (bool): [Read-Only]

property generated_actors: None

[Read-Write]

Type:

(Set[Actor])