unreal.PCGManagedComponent
¶
- class unreal.PCGManagedComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGManagedResource
PCGManaged Component
C++ Source:
Plugin: PCG
Module: PCG
File: PCGManagedResource.h
Editor Properties: (see get_editor_property/set_editor_property)
crc
(PCGCrc): [Read-Only]generated_component
(ActorComponent): [Read-Write]is_marked_unused
(bool): [Read-Only]
- property generated_component: ActorComponent¶
[Read-Write]
- Type: