unreal.PaperTerrainMaterial
¶
- class unreal.PaperTerrainMaterial(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAsset
Paper Terrain Material
‘Material’ setup for a 2D terrain spline (stores references to sprites that will be instanced along the spline path, not actually related to UMaterialInterface).
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: PaperTerrainMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
interior_fill
(PaperSprite): [Read-Write] The sprite to use for an interior region fillrules
(Array[PaperTerrainMaterialRule]): [Read-Write]