unreal.PhononOcclusionSourceSettings
¶
- class unreal.PhononOcclusionSourceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OcclusionPluginSourceSettingsBase
Phonon Occlusion Source Settings
C++ Source:
Plugin: SteamAudio
Module: SteamAudio
File: PhononOcclusionSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
air_absorption
(bool): [Read-Write]direct_attenuation
(bool): [Read-Write]direct_occlusion_method
(IplDirectOcclusionMethod): [Read-Write]direct_occlusion_mode
(IplDirectOcclusionMode): [Read-Write]direct_occlusion_source_radius
(float): [Read-Write]
- property direct_occlusion_method: IplDirectOcclusionMethod¶
[Read-Write]
- Type:
- property direct_occlusion_mode: IplDirectOcclusionMode¶
[Read-Write]
- Type: