unreal.PhononOcclusionSourceSettings

class unreal.PhononOcclusionSourceSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: OcclusionPluginSourceSettingsBase

Phonon Occlusion Source Settings

C++ Source:

  • Plugin: SteamAudio

  • Module: SteamAudio

  • File: PhononOcclusionSourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • air_absorption (bool): [Read-Write]

  • direct_attenuation (bool): [Read-Write]

  • direct_occlusion_method (IplDirectOcclusionMethod): [Read-Write]

  • direct_occlusion_mode (IplDirectOcclusionMode): [Read-Write]

  • direct_occlusion_source_radius (float): [Read-Write]

property air_absorption: bool

[Read-Write]

Type:

(bool)

property direct_attenuation: bool

[Read-Write]

Type:

(bool)

property direct_occlusion_method: IplDirectOcclusionMethod

[Read-Write]

Type:

(IplDirectOcclusionMethod)

property direct_occlusion_mode: IplDirectOcclusionMode

[Read-Write]

Type:

(IplDirectOcclusionMode)

property direct_occlusion_source_radius: float

[Read-Write]

Type:

(float)