unreal.RetargetRootSettings

class unreal.RetargetRootSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Retarget Root Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRetargeter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (TargetRootSettings): [Read-Write] The settings used to control the motion of the target root bone.