unreal.RetargetRootSettings
¶
- class unreal.RetargetRootSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Retarget Root Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRetargeter.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(TargetRootSettings): [Read-Write] The settings used to control the motion of the target root bone.