unreal.RigUnit_AccumulateFloatRange

class unreal.RigUnit_AccumulateFloatRange(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)

Bases: RigVMFunction_AccumulateFloatRange

deprecated: ‘RigUnit_AccumulateFloatRange’ was renamed to ‘RigVMFunction_AccumulateFloatRange’.