unreal.RigUnit_AnimNextInterfaceEndExecution

class unreal.RigUnit_AnimNextInterfaceEndExecution(execute_context: AnimNextInterfaceExecuteContext = [])

Bases: RigUnit_AnimNextInterfaceBase

Event for writing back calculated results to external variables

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNextInterfaceGraph

  • File: RigUnit_AnimNextInterfaceEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextInterfaceExecuteContext): [Read-Write] The execution result

property execute_context: AnimNextInterfaceExecuteContext

[Read-Write] The execution result

Type:

(AnimNextInterfaceExecuteContext)