unreal.RigUnit_AnimNextInterfaceEndExecution_Bool
¶
- class unreal.RigUnit_AnimNextInterfaceEndExecution_Bool(execute_context: AnimNextInterfaceExecuteContext = [], result: bool = False)¶
Bases:
RigUnit_AnimNextInterfaceEndExecution
Event for writing back a calculated bool
C++ Source:
Plugin: AnimNext
Module: AnimNextInterfaceGraph
File: RigUnit_AnimNextInterfaceEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(AnimNextInterfaceExecuteContext): [Read-Write] The execution resultresult
(bool): [Read-Write]