unreal.RigUnit_AnimNextInterfaceEndExecution_Bool

class unreal.RigUnit_AnimNextInterfaceEndExecution_Bool(execute_context: AnimNextInterfaceExecuteContext = [], result: bool = False)

Bases: RigUnit_AnimNextInterfaceEndExecution

Event for writing back a calculated bool

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNextInterfaceGraph

  • File: RigUnit_AnimNextInterfaceEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextInterfaceExecuteContext): [Read-Write] The execution result

  • result (bool): [Read-Write]

property result: bool

[Read-Write]

Type:

(bool)