unreal.RigVMFunctionLibrary
¶
- class unreal.RigVMFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMGraph
The Function Library is a graph used only to store the sub graphs used for functions.
C++ Source:
Module: RigVMDeveloper
File: RigVMFunctionLibrary.h
- find_function(function_name) RigVMLibraryNode ¶
Finds a function by name
- Parameters:
function_name (Name) –
- Return type:
- find_function_for_node(node) RigVMLibraryNode ¶
Finds a function by a node within a function (or a sub graph of that)
- Parameters:
node (RigVMNode) –
- Return type:
- get_functions() Array[RigVMLibraryNode] ¶
Returns all of the stored functions
- Return type:
- get_reference_paths_for_function(function_name) Array[str] ¶
Returns all references for a given function name
- get_references_for_function(function_name) Array[RigVMFunctionReferenceNode] ¶
Returns all references for a given function name
- Parameters:
function_name (Name) –
- Return type: