unreal.TickableLookAtConstraint
¶
- class unreal.TickableLookAtConstraint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableTransformConstraint
UTickableLookAtConstraint
C++ Source:
Module: Constraints
File: TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
active
(bool): [Read-Write] todo: documentation.axis
(Vector): [Read-Write] Defines the aiming axis.child_trs_handle
(TransformableHandle): [Read-Write] The transformable handle representing the child of that constraint.dynamic_offset
(bool): [Read-Write] Should the child be able to change it’s offset dynamically.maintain_offset
(bool): [Read-Write] Should that constraint maintain the default offset.parent_trs_handle
(TransformableHandle): [Read-Write] The transformable handle representing the parent of that constraint.