unreal.TickableParentConstraint
¶
- class unreal.TickableParentConstraint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableTransformConstraint
UTickableParentConstraint
C++ Source:
Module: Constraints
File: TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
active
(bool): [Read-Write] todo: documentation.child_trs_handle
(TransformableHandle): [Read-Write] The transformable handle representing the child of that constraint.dynamic_offset
(bool): [Read-Write] Should the child be able to change it’s offset dynamically.maintain_offset
(bool): [Read-Write] Should that constraint maintain the default offset.offset_transform
(Transform): [Read-Write] Defines the local child’s transform offset in the parent space.parent_trs_handle
(TransformableHandle): [Read-Write] The transformable handle representing the parent of that constraint.scaling
(bool): [Read-Write] Defines whether we propagate the parent scale.transform_filter
(TransformFilter): [Read-Write] Defines which translation/rotation/scale axis are constrained.
- property offset_transform: Transform¶
[Read-Write] Defines the local child’s transform offset in the parent space.
- Type:
- property transform_filter: TransformFilter¶
[Read-Write] Defines which translation/rotation/scale axis are constrained.
- Type: