unreal.UOculusInputFunctionLibrary
¶
- class unreal.UOculusInputFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
UOculus Input Function Library
C++ Source:
Plugin: OculusVR
Module: OculusInput
File: OculusInputFunctionLibrary.h
- classmethod convert_bone_to_finger(bone) OculusFinger ¶
Convert Bone to Finger deprecated: The OculusVR plugin is deprecated.
- Parameters:
bone (Bone) –
- Return type:
- classmethod get_bone_name(bone_id) str ¶
Get Bone Name deprecated: The OculusVR plugin is deprecated.
- classmethod get_bone_rotation(device_hand, bone_id, controller_index=0) Quat ¶
Get Bone Rotation deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
bone_id (Bone) –
controller_index (int32) –
- Return type:
- classmethod get_dominant_hand(controller_index=0) OculusHandType ¶
Get Dominant Hand deprecated: The OculusVR plugin is deprecated.
- Parameters:
controller_index (int32) –
- Return type:
- classmethod get_finger_tracking_confidence(device_hand, finger, controller_index=0) TrackingConfidence ¶
Get Finger Tracking Confidence deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
finger (OculusFinger) –
controller_index (int32) –
- Return type:
- classmethod get_hand_scale(device_hand, controller_index=0) float ¶
Get Hand Scale deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
controller_index (int32) –
- Return type:
- classmethod get_hand_skeletal_mesh(hand_skeletal_mesh, skeleton_type, mesh_type, world_to_meters=100.000000) bool ¶
Get Hand Skeletal Mesh deprecated: The OculusVR plugin is deprecated.
- Parameters:
hand_skeletal_mesh (SkeletalMesh) –
skeleton_type (OculusHandType) –
mesh_type (OculusHandType) –
world_to_meters (float) –
- Return type:
- classmethod get_pointer_pose(device_hand, controller_index=0) Transform ¶
Get Pointer Pose deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
controller_index (int32) –
- Return type:
- classmethod get_tracking_confidence(device_hand, controller_index=0) TrackingConfidence ¶
Get Tracking Confidence deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
controller_index (int32) –
- Return type:
- classmethod initialize_hand_physics(skeleton_type, hand_component, world_to_meters=100.000000) Array[OculusCapsuleCollider] ¶
Initialize Hand Physics deprecated: The OculusVR plugin is deprecated.
- Parameters:
skeleton_type (OculusHandType) –
hand_component (SkinnedMeshComponent) –
world_to_meters (float) –
- Return type:
- classmethod is_hand_position_valid(device_hand, controller_index=0) bool ¶
Is Hand Position Valid deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
controller_index (int32) –
- Return type:
- classmethod is_hand_tracking_enabled() bool ¶
Is Hand Tracking Enabled deprecated: The OculusVR plugin is deprecated.
- Return type:
- classmethod is_pointer_pose_valid(device_hand, controller_index=0) bool ¶
Is Pointer Pose Valid deprecated: The OculusVR plugin is deprecated.
- Parameters:
device_hand (OculusHandType) –
controller_index (int32) –
- Return type: