unreal.UOculusInputFunctionLibrary

class unreal.UOculusInputFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

UOculus Input Function Library

C++ Source:

  • Plugin: OculusVR

  • Module: OculusInput

  • File: OculusInputFunctionLibrary.h

classmethod convert_bone_to_finger(bone) OculusFinger

Convert Bone to Finger deprecated: The OculusVR plugin is deprecated.

Parameters:

bone (Bone) –

Return type:

OculusFinger

classmethod get_bone_name(bone_id) str

Get Bone Name deprecated: The OculusVR plugin is deprecated.

Parameters:

bone_id (Bone) –

Return type:

str

classmethod get_bone_rotation(device_hand, bone_id, controller_index=0) Quat

Get Bone Rotation deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

Quat

classmethod get_dominant_hand(controller_index=0) OculusHandType

Get Dominant Hand deprecated: The OculusVR plugin is deprecated.

Parameters:

controller_index (int32) –

Return type:

OculusHandType

classmethod get_finger_tracking_confidence(device_hand, finger, controller_index=0) TrackingConfidence

Get Finger Tracking Confidence deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

TrackingConfidence

classmethod get_hand_scale(device_hand, controller_index=0) float

Get Hand Scale deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

float

classmethod get_hand_skeletal_mesh(hand_skeletal_mesh, skeleton_type, mesh_type, world_to_meters=100.000000) bool

Get Hand Skeletal Mesh deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

bool

classmethod get_pointer_pose(device_hand, controller_index=0) Transform

Get Pointer Pose deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

Transform

classmethod get_tracking_confidence(device_hand, controller_index=0) TrackingConfidence

Get Tracking Confidence deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

TrackingConfidence

classmethod initialize_hand_physics(skeleton_type, hand_component, world_to_meters=100.000000) Array[OculusCapsuleCollider]

Initialize Hand Physics deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

Array[OculusCapsuleCollider]

classmethod is_hand_position_valid(device_hand, controller_index=0) bool

Is Hand Position Valid deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

bool

classmethod is_hand_tracking_enabled() bool

Is Hand Tracking Enabled deprecated: The OculusVR plugin is deprecated.

Return type:

bool

classmethod is_pointer_pose_valid(device_hand, controller_index=0) bool

Is Pointer Pose Valid deprecated: The OculusVR plugin is deprecated.

Parameters:
Return type:

bool