unreal.VCamInputSettings

class unreal.VCamInputSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

VCam Input Settings

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamInput

  • File: VCamInputSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_input_profile (Name): [Read-Write]

  • input_profiles (Map[Name, VCamInputProfile]): [Read-Write]

property default_input_profile: Name

[Read-Write]

Type:

(Name)

get_input_profile_names() Array[Name]

Get Input Profile Names

Return type:

Array[Name]

classmethod get_v_cam_input_settings() VCamInputSettings

Get VCam Input Settings

Return type:

VCamInputSettings

property input_profiles: None

[Read-Write]

Type:

(Map[Name, VCamInputProfile])

set_default_input_profile(new_default_input_profile) None

Set Default Input Profile

Parameters:

new_default_input_profile (Name) –

set_input_profiles(new_input_profiles) None

Set Input Profiles

Parameters:

new_input_profiles (Map[Name, VCamInputProfile]) –