unreal.VCamInputSubsystem

class unreal.VCamInputSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: EngineSubsystem

VCam Input Subsystem

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamInput

  • File: VCamInputSubsystem.h

bind_analog_event(key, delegate) None

Bind Analog Event deprecated: This function is deprecated.

Parameters:
bind_key_down_event(key, delegate) None

Bind Key Down Event deprecated: This function is deprecated.

Parameters:
bind_key_up_event(key, delegate) None

Bind Key Up Event deprecated: This function is deprecated.

Parameters:
bind_mouse_button_down_event(key, delegate) None

Bind Mouse Button Down Event deprecated: This function is deprecated.

Parameters:
bind_mouse_button_up_event(key, delegate) None

Bind Mouse Button Up Event deprecated: This function is deprecated.

Parameters:
bind_mouse_double_click_event(key, delegate) None

Bind Mouse Double Click Event deprecated: This function is deprecated.

Parameters:
bind_mouse_move_event(delegate) None

Bind Mouse Move Event deprecated: This function is deprecated.

Parameters:

delegate (PointerInputDelegate) –

bind_mouse_wheel_event(delegate) None

Bind Mouse Wheel Event deprecated: This function is deprecated.

Parameters:

delegate (PointerInputDelegate) –

get_should_consume_gamepad_input() bool

Get Should Consume Gamepad Input deprecated: This function is deprecated.

Return type:

bool

set_should_consume_gamepad_input(should_consume_gamepad_input) None

Set Should Consume Gamepad Input deprecated: Use UInputVCamSubsystem::SetShouldConsumeGamepadInput instead.

Parameters:

should_consume_gamepad_input (bool) –