unreal.VCamModifier
¶
- class unreal.VCamModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
VCam Modifier
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: VCamModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_points
(Map[Name, VCamModifierConnectionPoint]): [Read-Write]input_context_priority
(int32): [Read-Write] If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system withinput_mapping_context
(InputMappingContext): [Read-Write] If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized
- get_current_live_link_data_from_owning_component() LiveLinkCameraBlueprintData ¶
Get Current Live Link Data from Owning Component
- Returns:
live_link_data (LiveLinkCameraBlueprintData):
- Return type:
- get_owning_v_cam_component() VCamComponent ¶
Get Owning VCam Component
- Return type:
- get_stack_entry_name() Name ¶
Gets the name of the modifier in the associated modifier stack
- Return type:
- property input_context_priority: int¶
[Read-Only] If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system with
- Type:
(int32)
- property input_mapping_context: InputMappingContext¶
[Read-Only] If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized
- Type: