unreal.ChaosVDConstraint

class unreal.ChaosVDConstraint

Bases: StructBase

Chaos VDConstraint

C++ Source:

  • Module: ChaosVDRuntime

  • File: ChaosVDCollisionDataWrappers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulated_impulse (Vector): [Read-Write]

  • can_restore_manifold (bool): [Read-Write]

  • ccd_enable_penetration (float): [Read-Write]

  • ccd_enabled (bool): [Read-Write]

  • ccd_sweep_enabled (bool): [Read-Write]

  • ccd_target_penetration (float): [Read-Write]

  • ccd_time_of_impact (float): [Read-Write]

  • closest_manifold_point_index (int32): [Read-Write]

  • collision_margins (Array[float]): [Read-Write]

  • collision_tolerance (float): [Read-Write]

  • cull_distance (float): [Read-Write]

  • disabled (bool): [Read-Write]

  • expected_num_manifold_points (int32): [Read-Write]

  • implicit_transforms (Array[Transform]): [Read-Write]

  • is_probe (bool): [Read-Write]

  • is_probe_unmodified (bool): [Read-Write]

  • is_quadratic0 (bool): [Read-Write]

  • is_quadratic1 (bool): [Read-Write]

  • last_shape_world_position_delta (Vector): [Read-Write]

  • last_shape_world_rotation_delta (Quat): [Read-Write]

  • manifold_points (Array[ChaosVDManifoldPoint]): [Read-Write]

  • material_set (bool): [Read-Write]

  • modifier_applied (bool): [Read-Write]

  • particle0_index (int32): [Read-Only]

  • particle1_index (int32): [Read-Only]

  • shape_world_transforms (Array[Transform]): [Read-Write]

  • shapes_type (ChaosVDContactShapesType): [Read-Write]

  • stiffness (float): [Read-Write]

  • use_incremental_manifold (bool): [Read-Write]

  • use_manifold (bool): [Read-Write]

  • was_manifold_restored (bool): [Read-Write]