unreal.ChaosVDManifoldPoint
¶
- class unreal.ChaosVDManifoldPoint¶
Bases:
StructBase
Chaos VDManifold Point
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDCollisionDataWrappers.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_point
(ChaosVDContactPoint): [Read-Write]disabled
(bool): [Read-Write]has_static_friction_anchor
(bool): [Read-Write]initial_shape_contact_points
(Array[Vector]): [Read-Write]inside_static_friction_cone
(bool): [Read-Write]is_valid
(bool): [Read-Write]net_impulse
(Vector): [Read-Write]net_push_out
(Vector): [Read-Write]shape_anchor_points
(Array[Vector]): [Read-Write]shape_contact_points
(Array[Vector]): [Read-Write]target_phi
(float): [Read-Write]was_replaced
(bool): [Read-Write]was_restored
(bool): [Read-Write]