unreal.DirectionArrayObservation
¶
- class unreal.DirectionArrayObservation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsObservation
An observation of an array of direction vectors.
C++ Source:
Plugin: LearningAgents
Module: LearningAgents
File: LearningAgentsObservations.h
Editor Properties: (see get_editor_property/set_editor_property)
interactor
(LearningAgentsInteractor): [Read-Only] Reference to the Interactor this observation is associated with.
- classmethod add_direction_array_observation(interactor, name='None', direction_num=1, scale=1.000000) DirectionArrayObservation ¶
Adds a new direction array observation to the given agent interactor. Call during ULearningAgentsInteractor::SetupObservations event.
- Parameters:
interactor (LearningAgentsInteractor) – The agent interactor to add this observation to.
name (Name) – The name of this new observation. Used for debugging.
direction_num (int32) – The number of directions in the array
scale (float) – Used to normalize the data for the observation.
- Returns:
The newly created observation.
- Return type:
- set_direction_array_observation(agent_id=-1, directions, relative_rotation=[0.000000, 0.000000, 0.000000]) None ¶
Sets the data for this observation. The relative rotation can be used to make this observation relative to the agent’s perspective, e.g. by passing the agent’s forward rotation. Call during ULearningAgentsInteractor::SetObservations event.