unreal.EnumArrayObservation

class unreal.EnumArrayObservation(outer: Object | None = None, name: Name | str = 'None')

Bases: LearningAgentsObservation

An observation of an array of enumerations.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsObservations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interactor (LearningAgentsInteractor): [Read-Only] Reference to the Interactor this observation is associated with.

classmethod add_enum_array_observation(interactor, enum_type, name='None', enum_num=1) EnumArrayObservation

Adds a new enum array observation to the given agent interactor. Call during ULearningAgentsInteractor::SetupObservations event.

Parameters:
  • interactor (LearningAgentsInteractor) – The agent interactor to add this observation to.

  • enum_type (Enum) – The type of enum to use

  • name (Name) – The name of this new observation. Used for debugging.

  • enum_num (int32) – The number of enum observations in the array

Returns:

The newly created observation.

Return type:

EnumArrayObservation

set_enum_array_observation(agent_id=-1, values) None

Sets the data for this observation. Call during ULearningAgentsInteractor::SetObservations event.

Parameters:
  • agent_id (int32) – The agent id this data corresponds to.

  • values (Array[uint8]) – The enum values currently being observed.