unreal.FloatAction

class unreal.FloatAction(outer: Object | None = None, name: Name | str = 'None')

Bases: LearningAgentsAction

A simple float action. Used as a catch-all for situations where a more type-specific action does not exist yet.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsActions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interactor (LearningAgentsInteractor): [Read-Only] Reference to the Interactor this action is associated with.

classmethod add_float_action(interactor, name='None', scale=1.000000) FloatAction

Adds a new float action to the given agent interactor. Call during ULearningAgentsInteractor::SetupActions event.

Parameters:
  • interactor (LearningAgentsInteractor) – The agent interactor to add this action to.

  • name (Name) – The name of this new action. Used for debugging.

  • scale (float) – Used to normalize the data for the action.

Returns:

The newly created action.

Return type:

FloatAction

get_float_action(agent_id=-1) float

Gets the data for this action. Call during ULearningAgentsInteractor::GetActions event.

Parameters:

agent_id (int32) – The agent id to get data for.

Returns:

The current action value.

Return type:

float

set_float_action(agent_id=-1, value) None

Sets the data for this action. Call during ULearningAgentsController::SetActions event.

Parameters:
  • agent_id (int32) – The agent id to set data for.

  • value (float) – The current action value.