unreal.LearningAgentsRecorder
¶
- class unreal.LearningAgentsRecorder(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsManagerComponent
A component that can be used to create recordings of training data for imitation learning.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRecorder.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhelper_objects
(Array[LearningAgentsHelper]): [Read-Only] The list of current helper objects.interactor
(LearningAgentsInteractor): [Read-Only] The agent interactor this recorder is associated with.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsis_recording
(bool): [Read-Only] True if recording is currently in-progress. Otherwise, false.is_setup
(bool): [Read-Only] True if this component has been setup. Otherwise, false.manager
(LearningAgentsManager): [Read-Only] The associated manager this component is attached to.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrecording
(LearningAgentsRecording): [Read-Only] The current recording object.replicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- add_experience() None ¶
While recording, adds the current observations and actions of the added agents to the internal buffer. Call this after ULearningAgentsInteractor::EncodeObservations and either ULearningAgentsController::EncodeActions (if recording a human/AI demonstration) or ULearningAgentsInteractor::DecodeActions (if recording another policy).
- append_recording_from_file(file) None ¶
Append to the current recording object from a file.
- Parameters:
file (FilePath) –
- append_recording_to_asset(recording_asset) None ¶
Appends the current recording object to the given recording asset
- Parameters:
recording_asset (LearningAgentsRecording) –
- begin_recording(reinitialize_recording=True) None ¶
Begins the recording of the observations and actions of each added agent.
- Parameters:
reinitialize_recording (bool) – If to clear all records from the recording object in use at the start of recording.
- end_recording() None ¶
Ends the recording of the observations and actions of each agent and stores them in the current recording object.
- get_current_recording() LearningAgentsRecording ¶
Gets the current recording object. Note: this may be empty until EndRecording has been called.
- Return type:
- load_recording_from_asset(recording_asset) None ¶
Loads the current recording object from the given recording asset
- Parameters:
recording_asset (LearningAgentsRecording) –
- load_recording_from_file(file) None ¶
Loads the current recording object from a file
- Parameters:
file (FilePath) –
- save_recording_to_asset(recording_asset) None ¶
Saves the current recording object to the given recording asset
- Parameters:
recording_asset (LearningAgentsRecording) –
- save_recording_to_file(file) None ¶
Saves the current recording object to a file
- Parameters:
file (FilePath) –
- setup_recorder(interactor, recorder_path_settings=[['../../../../Users/LiamHewitt/Documents/Unreal Projects/UE53Blank/Intermediate/'], 'Recordings'], recording_asset=None) None ¶
Initializes this object and runs the setup functions for the underlying data storage.
- Parameters:
interactor (LearningAgentsInteractor) – The agent interactor we are recording with.
recorder_path_settings (LearningAgentsRecorderPathSettings) – The path settings used by the recorder.
recording_asset (LearningAgentsRecording) – Optional recording asset to use. If not provided then a new recording object will be created.
- use_recording_asset(recording_asset) None ¶
Uses the given recording asset. New recordings will be appended to this.
- Parameters:
recording_asset (LearningAgentsRecording) –