unreal.LearningAgentsRecording

class unreal.LearningAgentsRecording(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Data asset representing an array of records.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgentsTraining

  • File: LearningAgentsRecording.h

Editor Properties: (see get_editor_property/set_editor_property)

  • records (Array[LearningAgentsRecord]): [Read-Write] Set of records.

append_recording_from_file(file) None

Append to this recording from a file.

Parameters:

file (FilePath) –

append_recording_to_asset(recording_asset) None

Appends this recording to the given recording asset

Parameters:

recording_asset (LearningAgentsRecording) –

load_recording_from_asset(recording_asset) None

Loads this recording from the given recording asset

Parameters:

recording_asset (LearningAgentsRecording) –

load_recording_from_file(file) None

Load this recording from a file.

Parameters:

file (FilePath) –

save_recording_to_asset(recording_asset) None

Saves this recording to the given recording asset

Parameters:

recording_asset (LearningAgentsRecording) –

save_recording_to_file(file) None

Save this recording to a file.

Parameters:

file (FilePath) –