unreal.LearningAgentsRecording
¶
- class unreal.LearningAgentsRecording(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAsset
Data asset representing an array of records.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRecording.h
Editor Properties: (see get_editor_property/set_editor_property)
records
(Array[LearningAgentsRecord]): [Read-Write] Set of records.
- append_recording_from_file(file) None ¶
Append to this recording from a file.
- Parameters:
file (FilePath) –
- append_recording_to_asset(recording_asset) None ¶
Appends this recording to the given recording asset
- Parameters:
recording_asset (LearningAgentsRecording) –
- load_recording_from_asset(recording_asset) None ¶
Loads this recording from the given recording asset
- Parameters:
recording_asset (LearningAgentsRecording) –
- load_recording_from_file(file) None ¶
Load this recording from a file.
- Parameters:
file (FilePath) –
- save_recording_to_asset(recording_asset) None ¶
Saves this recording to the given recording asset
- Parameters:
recording_asset (LearningAgentsRecording) –