unreal.MovieGraphImageSequenceOutputNode

class unreal.MovieGraphImageSequenceOutputNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphFileOutputNode

The UMovieGraphImageSequenceOutputNode node is the base class for all image sequence outputs, such as a series of jpeg, png, bmp, or .exr images. Create an instance of the appropriate class (such as UMovieGraphImageSequenceOutputNode_JPG) instead of this abstract base class.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphImageSequenceOutputNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).