unreal.MovieGraphImageSequenceOutputNode_BMP

class unreal.MovieGraphImageSequenceOutputNode_BMP(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphImageSequenceOutputNode

Save the images generated by the Movie Graph Pipeline as an lossless 8 bit bmp format. This can be useful in rare occasions (bmp files are uncompressed but larger). sRGB is applied. No metadata is supported.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphImageSequenceOutputNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).