unreal.MovieGraphImageSequenceOutputNode_BMP
¶
- class unreal.MovieGraphImageSequenceOutputNode_BMP(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphImageSequenceOutputNode
Save the images generated by the Movie Graph Pipeline as an lossless 8 bit bmp format. This can be useful in rare occasions (bmp files are uncompressed but larger). sRGB is applied. No metadata is supported.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphImageSequenceOutputNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).