unreal.MovieGraphNode

class unreal.MovieGraphNode(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This is a base class for all nodes that can exist in the UMovieGraphConfig network. In the editor, each node in the network will have an editor-only representation too which contains data about it’s visual position in the graph, comments, etc.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).