unreal.MovieGraphModifierNode

class unreal.MovieGraphModifierNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A collection node specifies an interface for doing dynamic scene queries for actors in the world. Collections work in tandem with UMovieGraphModifiers to select which actors the modifiers should be run on.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphModifierNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • modified_collection_name (str): [Read-Write] The name of the collection being modified.

  • modifier_class (MoviePipelineCollectionModifier): [Read-Write] The modifier this node should run.

  • modifier_name (str): [Read-Write] The name of this modifier.

  • override_modified_collection_name (bool): [Read-Write]

  • override_modifier_class (bool): [Read-Write]

  • override_modifier_name (bool): [Read-Write]

property modified_collection_name: str

[Read-Write] The name of the collection being modified.

Type:

(str)

property modifier_class: MoviePipelineCollectionModifier

[Read-Write] The modifier this node should run.

Type:

(MoviePipelineCollectionModifier)

property modifier_name: str

[Read-Write] The name of this modifier.

Type:

(str)

property override_modified_collection_name: bool

[Read-Write]

Type:

(bool)

property override_modifier_class: bool

[Read-Write]

Type:

(bool)

property override_modifier_name: bool

[Read-Write]

Type:

(bool)