unreal.MoviePipelineMaterialModifier

class unreal.MoviePipelineMaterialModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineCollectionModifier

Modifies actor materials.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineRenderLayerSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_to_apply (MaterialInterface): [Read-Write]

apply_modifier(world) None

Apply Modifier

Parameters:

world (World) –

property material_to_apply: MaterialInterface

[Read-Write]

Type:

(MaterialInterface)

set_material(material) None

Set Material

Parameters:

material (MaterialInterface) –

undo_modifier() None

Undo Modifier