unreal.MoviePipelineRenderLayer

class unreal.MoviePipelineRenderLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Provides a means of assembling modifiers together to generate a desired view of a scene.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineRenderLayerSubsystem.h

add_modifier(modifier) None

Add Modifier

Parameters:

modifier (MoviePipelineCollectionModifier) –

get_collection_by_name(name) MoviePipelineCollection

Get Collection by Name

Parameters:

name (str) –

Return type:

MoviePipelineCollection

get_modifiers() Array[MoviePipelineCollectionModifier]

Get Modifiers

Return type:

Array[MoviePipelineCollectionModifier]

get_render_layer_name() str

Get Render Layer Name

Return type:

str

preview(world) None

Preview

Parameters:

world (World) –

remove_modifier(modifier) None

Remove Modifier

Parameters:

modifier (MoviePipelineCollectionModifier) –

set_render_layer_name(new_name) None

Set Render Layer Name

Parameters:

new_name (str) –

undo_preview(world) None

Undo Preview

Parameters:

world (World) –