unreal.MoviePipelineVisibilityModifier

class unreal.MoviePipelineVisibilityModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineCollectionModifier

Modifies actor visibility.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineRenderLayerSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_hidden (bool): [Read-Write]

apply_modifier(world) None

Apply Modifier

Parameters:

world (World) –

is_hidden() bool

Is Hidden

Return type:

bool

set_hidden(is_hidden) None

Set Hidden

Parameters:

is_hidden (bool) –

undo_modifier() None

Undo Modifier