unreal.RigUnit_AnimNextBeginExecution

class unreal.RigUnit_AnimNextBeginExecution(execute_context: AnimNextGraphExecuteContext = [])

Bases: RigUnit_AnimNextBase

Event for driving the skeleton hierarchy with variables and rig elements

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextBeginExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextGraphExecuteContext): [Read-Write] The execution result

property execute_context: AnimNextGraphExecuteContext

[Read-Only] The execution result

Type:

(AnimNextGraphExecuteContext)