unreal.RigUnit_AnimNextEndExecution

class unreal.RigUnit_AnimNextEndExecution(execute_context: AnimNextGraphExecuteContext = [])

Bases: RigUnit_AnimNextBase

Event for writing back calculated results to external variables

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextGraphExecuteContext): [Read-Write] The execution result

property execute_context: AnimNextGraphExecuteContext

[Read-Write] The execution result

Type:

(AnimNextGraphExecuteContext)