unreal.RigUnit_AnimNextEndExecution_Bool

class unreal.RigUnit_AnimNextEndExecution_Bool(execute_context: AnimNextGraphExecuteContext = [], result: bool = False)

Bases: RigUnit_AnimNextEndExecution

Event for writing back a calculated bool

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextGraphExecuteContext): [Read-Write] The execution result

  • result (bool): [Read-Write]

property result: bool

[Read-Write]

Type:

(bool)