unreal.RigUnit_AnimNextEndExecution_LODPose

class unreal.RigUnit_AnimNextEndExecution_LODPose(execute_context: AnimNextGraphExecuteContext = [], result: AnimNextGraphLODPose = [])

Bases: RigUnit_AnimNextEndExecution

Event for writing back a calculated pose

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextGraphExecuteContext): [Read-Write] The execution result

  • result (AnimNextGraphLODPose): [Read-Write]

property result: AnimNextGraphLODPose

[Read-Write]

Type:

(AnimNextGraphLODPose)