unreal.RotationAction

class unreal.RotationAction(outer: Object | None = None, name: Name | str = 'None')

Bases: LearningAgentsAction

A rotation action.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsActions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interactor (LearningAgentsInteractor): [Read-Only] Reference to the Interactor this action is associated with.

classmethod add_rotation_action(interactor, name='None', scale=180.000000) RotationAction

Adds a new rotation action to the given agent interactor. Call during ULearningAgentsInteractor::SetupActions event.

Parameters:
  • interactor (LearningAgentsInteractor) – The agent interactor to add this action to.

  • name (Name) – The name of this new action. Used for debugging.

  • scale (float) – Used to normalize the data for the action.

Returns:

The newly created action.

Return type:

RotationAction

get_rotation_action(agent_id=-1) Rotator

Gets the data for this action as a rotator. Call during ULearningAgentsInteractor::GetActions event.

Parameters:

agent_id (int32) – The agent id to get data for.

Returns:

The current action value.

Return type:

Rotator

get_rotation_action_as_quat(agent_id=-1) Quat

Gets the data for this action as a quaternion. Call during ULearningAgentsInteractor::GetActions event.

Parameters:

agent_id (int32) – The agent id to get data for.

Returns:

The current action value.

Return type:

Quat

get_rotation_action_as_rotation_vector(agent_id=-1) Vector

Gets the data for this action as a rotation vector. Call during ULearningAgentsInteractor::GetActions event.

Parameters:

agent_id (int32) – The agent id to get data for.

Returns:

The current action value.

Return type:

Vector