unreal.StaticSparseVolumeTexture

class unreal.StaticSparseVolumeTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: StreamableSparseVolumeTexture

Represents a streamable SparseVolumeTexture asset with a single frame. Although there is only a single frame, it is still recommended to use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest().

C++ Source:

  • Module: Engine

  • File: SparseVolumeTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • address_x (TextureAddress): [Read-Write] The addressing mode to use for the X axis.

  • address_y (TextureAddress): [Read-Write] The addressing mode to use for the Y axis.

  • address_z (TextureAddress): [Read-Write] The addressing mode to use for the Z axis.

  • asset_import_data (AssetImportData): [Read-Only]

  • fallback_value_a (Vector4f): [Read-Only]

  • fallback_value_b (Vector4f): [Read-Only]

  • format_a (PixelFormat): [Read-Only]

  • format_b (PixelFormat): [Read-Only]

  • local_ddc_only (bool): [Read-Write] If enabled, the SparseVolumeTexture is only going to use the local DDC. For certain assets it might be reasonable to also use the remote DDC, but for larger assets this will mean long up- and download times.

  • num_frames (int32): [Read-Only]

  • num_mip_levels (int32): [Read-Only]

  • volume_resolution (IntVector): [Read-Only]