unreal.VectorArrayObservation
¶
- class unreal.VectorArrayObservation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsObservation
A simple observation for an array of FVector.
C++ Source:
Plugin: LearningAgents
Module: LearningAgents
File: LearningAgentsObservations.h
Editor Properties: (see get_editor_property/set_editor_property)
interactor
(LearningAgentsInteractor): [Read-Only] Reference to the Interactor this observation is associated with.
- classmethod add_vector_array_observation(interactor, name='None', num=1, scale=1.000000) VectorArrayObservation ¶
Adds a new vector array observation to the given agent interactor. Call during ULearningAgentsInteractor::SetupObservations event.
- Parameters:
interactor (LearningAgentsInteractor) – The agent interactor to add this observation to.
name (Name) – The name of this new observation. Used for debugging.
num (int32) – The number of vectors in the array
scale (float) – Used to normalize the data for the observation.
- Returns:
The newly created observation.
- Return type: