unreal.AnimNodeControlRigLibrary
¶
- class unreal.AnimNodeControlRigLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations to be performed on a control rig anim node
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: AnimNode_ControlRig_Library.h
- classmethod convert_to_control_rig(node) -> (ControlRigReference, result=AnimNodeReferenceConversionResult)¶
Get a control rig context from an anim node context
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_control_rig_pure(node) -> (control_rig=ControlRigReference, result=bool)¶
Get a control rig context from an anim node context (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
control_rig (ControlRigReference):
result (bool):
- Return type:
tuple
- classmethod set_control_rig_class(node, control_rig_class) ControlRigReference ¶
Set the control rig class on the node
- Parameters:
node (ControlRigReference) –
- Return type: