unreal.AnimNodeRigidBodyLibrary
¶
- class unreal.AnimNodeRigidBodyLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations to be performed on a rigid body anim node
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RigidBody_Library.h
- classmethod convert_to_rigid_body_anim_node(node) -> (RigidBodyAnimNodeReference, result=AnimNodeReferenceConversionResult)¶
Get a rigid body anim node context from an anim node context
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_rigid_body_anim_node_pure(node) -> (rigid_body_anim_node=RigidBodyAnimNodeReference, result=bool)¶
Get a rigid body anim node context from an anim node context (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
rigid_body_anim_node (RigidBodyAnimNodeReference):
result (bool):
- Return type:
tuple
- classmethod set_override_physics_asset(node, physics_asset) RigidBodyAnimNodeReference ¶
Set the physics asset on the rigid body anim graph node (RBAN).
- Parameters:
node (RigidBodyAnimNodeReference) –
physics_asset (PhysicsAsset) –
- Return type: