unreal.AvaAlignBetweenModifier
¶
- class unreal.AvaAlignBetweenModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaBaseModifier
Moves the modifying actor to the averaged location between an array of specified actors.
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaAlignBetweenModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
modifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabledreference_actors
(Set[AvaAlignBetweenWeightedActor]): [Read-Write] Editable set of reference actors and weights used to calculate the average location for this actor
- add_reference_actor(reference_actor) None ¶
Adds an actor to the reference list.
- Parameters:
reference_actor (AvaAlignBetweenWeightedActor) –
- find_reference_actor(actor) AvaAlignBetweenWeightedActor or None ¶
Finds an actor in the reference list.
- Parameters:
actor (Actor) –
- Returns:
out_reference_actor (AvaAlignBetweenWeightedActor):
- Return type:
AvaAlignBetweenWeightedActor or None
- get_reference_actors() Set[AvaAlignBetweenWeightedActor] ¶
Gets all reference actors and their weights.
- Return type:
- property reference_actors: None¶
[Read-Write] Editable set of reference actors and weights used to calculate the average location for this actor
- Type:
- set_reference_actors(new_reference_actors) None ¶
Sets all reference actors and their weights.
- Parameters:
new_reference_actors (Set[AvaAlignBetweenWeightedActor]) –