unreal.CEClonerHoneycombLayout
¶
- class unreal.CEClonerHoneycombLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBase
CECloner Honeycomb Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerHoneycombLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
height_count
(int32): [Read-Write]height_offset
(float): [Read-Write]height_spacing
(float): [Read-Write]plane
(CEClonerPlane): [Read-Write]width_count
(int32): [Read-Write]width_offset
(float): [Read-Write]width_spacing
(float): [Read-Write]
- get_height_count() int32 ¶
Get Height Count
- Return type:
int32
- get_plane() CEClonerPlane ¶
Get Plane
- Return type:
- get_width_count() int32 ¶
Get Width Count
- Return type:
int32
- property plane: CEClonerPlane¶
[Read-Write]
- Type:
- set_plane(plane) None ¶
Set Plane
- Parameters:
plane (CEClonerPlane) –