unreal.CEClonerLayoutBase
¶
- class unreal.CEClonerLayoutBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Base class for layouts available in the cloner actor Steps to add a new layout : 1. Create a new system that extends from NS_ClonerBase and expose all the parent parameters (examples can be found in Content) 2. Extend this layout class and give it a unique name with the newly created system path 3. Expose all new system specific parameters in the layout extended class and update them when required Your new layout is ready and will be available in the cloner in the layout dropdown
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerLayoutBase.h
- get_cloner_actor() CEClonerActor ¶
Get the cloner actor using this layout
- Return type: