unreal.DMMaterialStageThroughput
¶
- class unreal.DMMaterialStageThroughput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageSource
A node which take one or more inputs and produces an output (e.g. Multiply)
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageThroughput.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs
(bool): [Read-Only]component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]input_connectors
(Array[DMMaterialStageConnector]): [Read-Only]input_required
(bool): [Read-Only]name
(Text): [Read-Only]output_connectors
(Array[DMMaterialStageConnector]): [Read-Only]preview_material
(Material): [Read-Only]
- can_input_accept_type(input_index, value_type) bool ¶
Can Input Accept Type
- Parameters:
input_index (int32) –
value_type (DMValueType) –
- Return type:
- can_input_connect_to(input_index, output_connector, output_channel, check_single_float=False) bool ¶
Can Input Connect To
- Parameters:
input_index (int32) –
output_connector (DMMaterialStageConnector) –
output_channel (int32) –
check_single_float (bool) –
- Return type:
- get_input_connectors() Array[DMMaterialStageConnector] ¶
Get Input Connectors
- Return type: