unreal.DMXPixelMappingLayoutToken
¶
- class unreal.DMXPixelMappingLayoutToken(position_x: float = 0.0, position_y: float = 0.0, size_x: float = 0.0, size_y: float = 0.0, relative_rotation: float = 0.0, component: DMXPixelMappingOutputComponent = Ellipsis, fixture_id: int = 0)¶
Bases:
StructBase
The position and size of a comoponent in a layout.
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingLayoutScript.h
Editor Properties: (see get_editor_property/set_editor_property)
component
(DMXPixelMappingOutputComponent): [Read-Write] The output component to which the token is appliedfixture_id
(int32): [Read-Only] The Fixture ID of the Component’s Fixture Patch, or 0 if the component has no Fixture Patch, or the Fixture ID is not set.position_x
(float): [Read-Write] The position of the component on the X-Axisposition_y
(float): [Read-Write] The position of the component on the Y-Axisrelative_rotation
(double): [Read-Write] The rotation relative to the parent the component, applied after positionsize_x
(float): [Read-Write] The size of the component on the X-Axissize_y
(float): [Read-Write] The size of the component on the Y-Axis
- property component: DMXPixelMappingOutputComponent¶
[Read-Write] The output component to which the token is applied
- Type:
- property fixture_id: int¶
[Read-Only] The Fixture ID of the Component’s Fixture Patch, or 0 if the component has no Fixture Patch, or the Fixture ID is not set.
- Type:
(int32)