unreal.DisplayClusterWarpGeometryOBJ
¶
- class unreal.DisplayClusterWarpGeometryOBJ(vertices: None = [], normal: None = [], uv: None = [], triangles: None = [])¶
Bases:
StructBase
3D geometry that can be used for warping, in an OBJ-like format
C++ Source:
Plugin: nDisplay
Module: DisplayClusterWarp
File: DisplayClusterWarpGeometry.h
Editor Properties: (see get_editor_property/set_editor_property)
normal
(Array[Vector]): [Read-Write] Normal of the vertices of the mesh.triangles
(Array[int32]): [Read-Write] Triangles with mesh vertex indices.uv
(Array[Vector2D]): [Read-Write] UV of the vertices of the mesh.vertices
(Array[Vector]): [Read-Write] Vertices of the mesh.