unreal.DisplayClusterWarpGeometryPFM
¶
- class unreal.DisplayClusterWarpGeometryPFM(width: int = 0, height: int = 0, vertices: None = [])¶
Bases:
StructBase
3D geometry that can be used for warping, in an PFM-like format UE scale used: 1 unit = 1 centimeter
C++ Source:
Plugin: nDisplay
Module: DisplayClusterWarp
File: DisplayClusterWarpGeometry.h
Editor Properties: (see get_editor_property/set_editor_property)
height
(int32): [Read-Write] Number of vertices vertically.vertices
(Array[Vector]): [Read-Write] An array with vertices. The total number of vertices in this array must be equal to Width*Height.width
(int32): [Read-Write] Number of vertices horizontally.