unreal.DistributionFloat
¶
- class unreal.DistributionFloat(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Distribution
Distribution Float
C++ Source:
Module: Engine
File: DistributionFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time